
A spell, which is picked pre-game from a small selection.
An escape, which can be a dash, stasis, speed boost, and sometimes will have offensive potential. Typical examples are “every third cast you get a shield”, or “incoming crowd control is reduced by 25%”. A passive, offering some twist on how the hero should optimally attack or cast. One of your masters is visible to the enemy team when you pick, and the other is concealed until picking heroes has concluded. These are played as a tag-team pair: only one will be active on the battlefield at any time. The most distinctive trait of Master X Master is that players select two masters at the start of the game.
It looks like there’ll be a closing tournament to see the game off as well. The game has been announced to close for the last time on 31st January 2018, so if you haven’t taken it for a spin yet, head on over to the official site and give it a spin. Jack of all trades and master of few, Master X Master (NCSoft, 2016-2018) is a playfully presented game with lots of modes, features, and character customisation options to tinker with.Īmong its many modes is a 5v5 lane-pushing battle called Titan Ruins, which will be the main focus of this review.